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Remote Windows management with PsTools, pt 3 →
In this third article on PsTools I talk about how to control V-Ray DR slaves remotely with the PsTools suite.
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Remote Windows management with PsTools, pt 2 →
In this second part of managing Windows machines using the PsTools suite, we will look at how to automate processes involving interacting with a server.
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Remote Windows management with PsTools, pt 1 →
One of the advantages of running Linux on render farm machines is the possibility to remotely manage them using the command line. However if you are running the farm on Windows, this is a whole different kind of story.
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Managing Maya scenes on multiple platforms →
Ever found yourself trying to open a complex Maya scene with nested references on a Windows/Linux network using your Macbook (or any of the other OS combos)?
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Linear Workflow, part 2 →
This is how I would deal with the linear workflow (including non-linear preview) between Maya 2010 and Nuke 6.0v6.
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Linear Workflow, part 1 →
There seems to be a general confusion on linear workflows and how 3D/compositing packages work, what sRGB/gamma 2.2 is for and why it’s a good idea to render images in linear data throughout the pipeline. This is my take on a linear workflow with Maya and Nuke as well as a bit of history on the subject.
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Enabling iray in Maya 2011 →
Mental images and/or Autodesk has intentionally not made iray available in the latest release of Autodesk Maya; version 2011. But there is a workaround…
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Enabling the mental ray production shaders →
The production shader library contains a set of shaders aimed at production users of mental ray. The library contains a diverse collection of shaders, ranging from small utilities such as ray type switching and card opacity to large complex shaders such as the fast 2d motion blur shader.
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Digital Visual Effects Showreel 2008
Also available on YouTube.
A brief breakdown:
- Lasers: animation
- Space/vehicle sequence: previz, rigging, animation, shading, lighting, rendering, compositing
- Forest/vehicle sequence: previz, rigging, animation, shading, lighting, rendering, compositing
- Binocular shot: compositing
- Hole in wall: greenscreen composit
- Eggs characters: modeling, rigging, animation, shading, lighting, rendering, compositing
- Horse at monastery: compositing
- Interior airplane: compositing
- Helicopter sequence: previz, rigging, animation, shading, lighting, rendering
- Boy with coke: compositing
- Burning man: compositing
- Title sequence: compositing
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Maya Particle Shading Script →
A MEL script that hooks your particle system up with a camera automatically, resulting in a z-depth/focus depth/height/age/etc shader, that can be used to render images meant to serve as an aid during compositing. This way you can e.g. render out hardware particles’ depth channel with motion blur.